

Speaking as a pure PvE player, I’d say New World hits safe but comfortable switches for me, managing to keep itself above a copy-paste job that still keeps me engaged despite some otherwise middling story beats and questing.Ī lot of the heavy lifting is done by combat, which hits a slower, more measured, and deliberate pace than mouselook action combat would have one assume. Someone more skilled in that arena than I will likely offer those impressions. It feels crafted together.īefore I continue, I should point out that I can’t speak to how New World feels in PvP. New World doesn’t feel rushed out of the door.


It’s easy to assume the tonal shift would have been done haphazardly, but it’s not. Incidentally, the systems the game does copy are applied here with more craft and detail than one might expect. It might seem a little bit inelegant, but there was a lot more effort put into making this game fit PvE and PvP together. In fact, the integration of PvE into the game, while not seamless, is not nearly as tacked-on and sloppy as most would have you believe. It doesn’t make me clever that I can see the bolts of the design shift, nor does it make the devs of the game bad at their job. And the storyline, such as it is, doesn’t exactly grip me – I couldn’t even begin to tell you the name of any of the NPCs I’ve run into.īut even knowing and recognizing all of that, I don’t think New World is a bad game. The animation lock of attacking feels very much geared towards people fighting one another. I can also pick out where the PvE parts of the game are sitting on top of the original PvP design. Questing is themepark hub-based, a lot of the weapon tree choices and skill point allotment is very reminiscent of Elder Scrolls Online, and combat has some shades of TERA in terms of its active model and animation feel. Amazon Games’ documented penchant for chasing trends and copying what already works is definitely on display here. Let’s get right down to it: New World, from a gameplay standpoint, is absolutely one of the safest MMOs going. If you know what you're doing, glory in New World is there for the taking, and hardcore players love that.After more than 20 levels’ worth of time in New World, you’d think I’d have a pretty good handle on why this game has me enthralled, but the more I examine the game at a mechanical level, the more I’m confused about why I’m enjoying myself. Last October saw the company cancel multiplayer action game Crucible - five months after its release and four months after its unprecedented un-release - and April brought news that Amazon's Lord of the Rings MMO was no longer in development following a dispute with Chinese mega-corp Tencent.Įurogamer's Robert Purchese enjoyed what he played of New World last month, saying: "There's something refreshingly old-school about New World, something a bit Ultima Online. The number is expected to grow as the weekend approaches.Īmazon had already delayed New World a number of times - amounting to 17 months from its original announced launch window - and its release comes after a string of video game failures for the mega corp. Manage cookie settingsĪt the time of this article's publication, New World had 532,535 concurrent players on Steam. Road to one million? #NewWorldMMO /H4ovviquIn- SteamDB SeptemTo see this content please enable targeting cookies.
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Queue simulator New World beats Valheim's concurrent players peak and takes the 5th spot of all-time records with over 500,000 players.
